4.14 Always crash when click a slate context submenu in Editor

I compiled the 4.14 source version at windows 10 with visual studio 2015,
and I always got this crash from Editor, when I click some slate menu which have arrow submenu, even in a empty project

Anyone have experienced this crash?

Thanks for your time.

[link text][1] - dxdiag

//-----------------------------------------------------------------------------------------------------------------------------------------------
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\core\public\Containers/Array.h] [Line: 634]
Array index out of bounds: 0 from an array of size 0

UE4Editor_Core!FDebug::AssertFailed() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
UE4Editor_SlateCore!SWidget::ExecuteActiveTimers() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slatecore\private\widgets\swidget.cpp:761]
UE4Editor_SlateCore!SWidget::Paint() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slatecore\private\widgets\swidget.cpp:685]
UE4Editor_SlateCore!SOverlay::OnPaint() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:100]
UE4Editor_SlateCore!SWidget::Paint() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slatecore\private\widgets\spanel.cpp:44]
UE4Editor_SlateCore!SPanel::OnPaint() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slatecore\private\widgets\spanel.cpp:19]
UE4Editor_SlateCore!SWidget::Paint() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slatecore\private\widgets\spanel.cpp:44]
UE4Editor_SlateCore!SPanel::OnPaint() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slatecore\private\widgets\spanel.cpp:19]
UE4Editor_SlateCore!SWidget::Paint() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slatecore\private\widgets\spanel.cpp:44]
UE4Editor_SlateCore!SPanel::OnPaint() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slatecore\private\widgets\spanel.cpp:19]
UE4Editor_SlateCore!SWidget::Paint() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692]
UE4Editor_SlateCore!SOverlay::OnPaint() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:100]
UE4Editor_SlateCore!SWidget::Paint() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slatecore\private\widgets\spanel.cpp:44]
UE4Editor_SlateCore!SPanel::OnPaint() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slatecore\private\widgets\spanel.cpp:19]
UE4Editor_SlateCore!SWidget::Paint() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:25]
UE4Editor_Slate!SScrollBox::OnPaint() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slate\private\widgets\layout\sscrollbox.cpp:953]
UE4Editor_SlateCore!SWidget::Paint() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:25]
UE4Editor_Slate!SBorder::OnPaint() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slate\private\widgets\layout\sborder.cpp:86]
UE4Editor_SlateCore!SWidget::Paint() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:25]
UE4Editor_SlateCore!SWidget::Paint() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692]
UE4Editor_SlateCore!FSlateWindowElementList::FDeferredPaint::ExecutePaint() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slatecore\private\rendering\drawelements.cpp:579]
UE4Editor_SlateCore!FSlateWindowElementList::PaintDeferred() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slatecore\private\rendering\drawelements.cpp:604]
UE4Editor_SlateCore!SWidget::Paint() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slatecore\private\widgets\swidget.cpp:719]
UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1127]
UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1216]
UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1367]
UE4Editor_Slate!FSlateApplication::DrawWindows() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1084]
UE4Editor_Slate!FSlateApplication::TickApplication() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1689]
UE4Editor_Slate!FSlateApplication::Tick() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1481]
UE4Editor!FEngineLoop::Tick() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\launch\private\launchengineloop.cpp:2894]
UE4Editor!GuardedMain() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\launch\private\launch.cpp:152]
UE4Editor!GuardedMainWrapper() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\ue4_source_4.14\unrealengine-4.14\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll

I have exactly the same problem here. But mine is with Unreal 4.18 compiled from source, and using Visual Studio 2017 Community. Did you find any solution to this?

Its weird, I solve this problem, uninstalling a banking system plugin called “Warsaw” here from Brazil, nothing regards to ue4 itself.

Thank you very much, Wanderson! I had the same plugin installed (Brazillian too here). I was starting to lose my mind with this problem! Uninstalling Warsaw immediately solved the issue, as you said :slight_smile:

Holy sh*t Wandersonp!
I have no idea how do you did discover that but you saved my life man, thanks.

3 weeks lost and several windows 10 reinstalls. lol