Creating a user "ride" expierence in VR
First time on here, and new to UE4, sorry if I sound like a noob.
I'm looking to script a "ride" for a player to go on in VR.
This ride would consist of a player stepping onto a mesh, which would then trigger the mesh to follow the path of a spline/path (not sure if spline is the right term). The player would be allowed to look around but teleportation/moving would be disabled until the mesh has completed its path.
Think of it almost as a "magic carpet ride", In which the player is simply there for the experience.
I'm sure this isn't to complex but could not seem to find a solid tutorial online, any help, or a point in the right direction would be greatly appreciated.
asked Aug 22 '17 at 05:14 AM in Blueprint Scripting
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