Procedural attach 2 Procedural generated meshes

Hey all,

I’m currently creating 2 meshes that are both procedural generated. Both meshes are varying in shape by some parameters. They are also built in seperate actor blueprints.

One mesh is the base mesh on which multiple instances of the other mesh will be spawned. The location in which these instances spawn is depending on a formula and is thus also procedural.

To do so I was thinking about generating sockets on the base mesh in the location the instances of the other mesh would spawn.The problem is that I can not find a way to generate sockets with blueprints. It seems that whatever I do, I will have to define the sockets before I can use them in blueprints.

Can someone explain me how to create new sockets within blueprints? or is there another way to attach these meshes that does not include the use of sockets?

Thank you and kind regards!