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How does the AddMovementInput() function interact with Velocity?

I try to find where the code actually move the Character, but I can not find it. I am using "Go to Difinition" key in Visual Studio.

 AddMovementInput(Direction, Value);


 void APawn::Internal_AddMovementInput(FVector WorldAccel, bool bForce /*=false*/)
     if (bForce || !IsMoveInputIgnored())
         ControlInputVector += WorldAccel;

I have searched "ControlInputVector" in "Entire Solution", but nothing useful.
I have also searched
and still nothing.
Can anyone show me where this ControlInputVector interacts with Velocity?

Product Version: UE 4.17
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asked Aug 22 '17 at 11:34 AM in C++ Programming

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