UE4.17.1 : sequencer attach track behavior issue

Hi guys,

I recently tested the improvements done in 4.17 about attach tracks but I didn’t notice any difference between absolute and relative rule for detach and detach behaviors. Lets say that a camera is attached first to a socket staticmesh1 and later to a static mesh2. Using the relative rule, I understand that the camera coordinates are relative to his parents (staticmesh1 and then staticmesh2). but I don’t see any difference when using the absolute rule. I was expecting that the coordinates would be relative to the scene root and his parents and so obtain no “jump” when switching from that staticmesh 1 attach to the one of the staticmesh 2.
Since there is no tutorial or documentation, any help would be very appreciated…
By advance, thanks.

hlx

Any bump on this ?

hlx