Packaged Game Crashes on Startup

Hello, I just packaged our game for the first time and it’s dying on startup. Attaching the debugger makes it seem that it’s blowing up de-serializing the pak file. I am running 4.1, VS2013 & built Developer.

It’s dying in UObjectBase.cpp:
UObjectBase::IsValidLowLevelFast

The output:

[2014.07.15-21.50.50:906][  0]LogNet: Game client on port 7777, rate 10000
[2014.07.15-21.50.50:906][  0]LogNet: Browse: /Game/LCS3/LCS_3_Persistant?Name=Player
[2014.07.15-21.50.50:922][  0]LogLoad: LoadMap: /Game/LCS3/LCS_3_Persistant?Name=Player
First-chance exception at 0x00000001401EDE7B in LessonMode.exe: 0xC0000005: Access violation reading location 0xFFFFFFFFFFFFFFFF.
Unhandled exception at 0x00000001401EDE7B in LessonMode.exe: 0xC0000005: Access violation reading location 0xFFFFFFFFFFFFFFFF.

Callstack:

Any help would be great! Thanks in advance!

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

Thanks!