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Scale or Font Size for Draw Text (Canvas)

How can you set the Size of the Font used in "Draw Text" (Canvas) Target is Canvas?

I suspected at first you cant, but then I looked at Clipped Text Size *Canvas) Target is Canvas, and it has a property for scale (2D Vector)

Is there a way to control the size of the FONT (eg different pt font) or a way to scale the font as is, or some other means of controllign the rendered size of the font when using Draw Text (Canvas)

Product Version: UE 4.15
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asked Aug 22 '17 at 02:43 PM in Rendering

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aspartamed
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Yes there is , open your font from content browser and change the size there and just use draw text in your blueprint and it will take the font size from your font file.

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answered Nov 02 '17 at 01:13 PM

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wickedknock
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avatar image fudo Nov 14 '17 at 04:30 PM

does that mean that i need a copy of my font asset for each font size i need into my project? isn't ther an option to scale it from inside bp?

avatar image MaxDBlack Nov 21 '17 at 03:37 PM

Kinda have same problem. Need to render text, but I don't want to change it's default setting, plus, I might need to render different sizes. I found that I could scale canvas on which I render inside the material, but in that case quality suffers alot.

avatar image theonecalledtom Nov 22 '17 at 01:01 AM

Quality level hasn't been worth it in my experience. Sadly I have five sizes in my app, though I may be able to get rid of two of them. What I found when scaling was an eye catching aliasing variation - particularly noticeable on the bottom of the text.

(This is from C++, where the scale is available).

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