What version of FBX is supported?

Hey,

When I export a ball with a morph target from Maya using FBX 2012, the ball morphs and rotates just fine. But when using any newer version of FBX, the ball doesn’t morph anymore, it just rotates… All files were imported to Unity and worked fine.

Which versions of FBX are supported by UE4? I had to enable the material to support morph targets to avoid an error in the animation preview.

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The UE4 FBX import pipeline uses FBX 2016. Using a different version during export may result in incompatibilities.

Currently we are using FBX SDK 2016.1 in 4.13 and this is backwards compatible with previous versions like 2014/2015 and 2013, but keep in mind that some things may not be fully compatible with older versions if there was a change with the FBX SDK.

Thank you for the information, really helped me out ;-).

“The UE4 FBX import pipeline uses FBX 2018. Using a different version during export may result in incompatibilities.” - looks like this has been updated… but you found me the link cheers :wink: