Show UMG Changes while in Editor

I have a UI element that is rendered into a render target texture. That texture is displayed as an image in the UMG widget. I have various editor variable that can be configured to change the results of that is rendered to the render target texture and thus what the user sees.

Running the game I see the changes based on my settings. I would however like to see the changes, on the fly as I modify properties.

How can I make my changes visible as the user changes them in the editor. ( I basically have a blueprint function that updates the render texture that is part of my UMG widget)