Using placed Character instead of spawning at PlayerStart

Hey there

I am building a game where I controll a crane head and I’d like to attach a phys Contstraint to the “player”. Now I created a 2d Sidescroller for this one and it comes with a default template and a player placed on the map already. After a while (editing, adding things etc.) I lost the template placed 2DSideScrollerCharacter and from that time on I spawned a new Character at 0/0/0. I placed the “playerStart” and now the game spawns a character at the PlayerStart. But what I want is to place “2DSideScrollerCharacter” back in the map and have the game use the placed Character as the controllable default.

This somehow must work since I had it at the start of this project. I also noticed that in a new Project there is a network player start but no player Start. I don’t have that one either. Can anyone help me out?

On your placed Character inspect its settings, scroll down to Pawn and make sure Auto Possess Player is set to Player 0.

1 Like

you are a godsent. I searched the settings 3x and remade the gamemode, character etc. Thanks!

Happy to help, and glad it worked! :slight_smile:

sure thing, done that. Enjoy

You are a hero. I don’t know how but i deleted my character and so had to import a new one and link it but it was just controlling the spawn point person that got added when you start. Legend!