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Package for Linux with toolchain


I try to package my game for Linux Platforms, with Engine Source from Github. I also installed the toolchain clang. I build ue4 for both Windows and Linux sucessfully. When I build, with vs2017, for Win64 and Linux, all works fine.

When I want to package for Linux, I have some errors on Output log. Here : undefined reference to GetPrivateStaticClassBody(wchar_t const*, wchar_t const*, UClass*&, void (*)(), unsigned int, unsigned int, unsigned long long, wchar_t const*, void (*)(FOb jectInitializer const&), UObject* (*)(FVTableHelper&), void (*)(UObject*, FReferenceCollector&), UClass* (*)(), UClass* (*)(), bool)' undefined reference to UFunction::UFunction(FObjectInitializer const&, UFunction*, unsigned int, unsigned short, unsigned long)'

This issues pop up with 2 plugin : blui et Loading screen. So what I miss ? May I rebuild the plugin ? I have the librairies of there (.so and .dll)

Thanks for help

Product Version: UE 4.17
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asked Aug 22 '17 at 07:16 PM in Packaging & Deployment

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