[BUG] Widget Interaction in multiplayer

User Interaction triggers both action Hover and Unhover on UMG with button in the same time when played in multiplayer mode.

How to reproduce:
Here you go with tesla video if you dont know how to create this sort of action:

Play it with 2 players. It is easy to reproduce in clean project

Bump, still present in UE 4.19

For anyone that comes across this: make sure the interaction component is only present/active on the autonomous proxy (I. E. Disable it on server and not owned characters). Multiple interaction components in the same game instance with the same pointer index have this behaviour.

1 Like

How did you do that? My widget interaction component is on the character when it’s spawned. I tried turning off auto activate, and then setting it “is locally controlled” and if true activate, and it didn’t work. I couldn’t interact with anything.

I have a WIC (widget interaction component with auto activate still on), with a “IsLocallyControlled”, if true it sets the pointer index to 1, if false it destroys the component.

Thanks, I’ll give that a shot.

Thank you!