How to change angular velocity of physics asset in a Blueprint
I am having a problem discovering how to change the target velocity in a physics asset in a blueprint. Thus far I have been only successful in setting the velocity within the PHaT itself and getting movement by enabling/disabling angular velocity in the blueprint. I know I'm close so I need a little help.
Enabling/disabling movement in blueprint
I've tried changing angular velocity via nodes in the blueprint but that is not working. I have to open the PHaT and change the target velocity and resave to get a different velocity.
Ive tried adding a PHaT swap in blueprints but doing that during simulation is a calamity :)
asked Aug 23 '17 at 12:21 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here