Crash: Objects have the same fully qualified name but different paths
My situation is as follows:
I have a custom Character class (PWNCharacter extended from ACharacter) and a CharacterStats class (PWNCharacterStats extended from UObject).
CharacterStats is marked as Blueprintable and I've created a Blueprint called "PWNCharacterStatsBP". I've also created a Blueprint of my Character (PWNCharacterBP). The idea is to allow designers to customize a CharacterStats Blueprint and assign it to a character.
To give some more details, In PWNCharacter.h I declare the following:
And in PWNCharacter.cpp I create an instance of PWNCharacterStats class as follows:
So now in the Editor, on my PWNCharacterBP I assign the PWNCharacterStatsBP to the CharacterStatsClass variable, and as soon as I do that the engine crashes with the following:
Any ideas what's happening here? I've already tried: Deleting Intermediate folder and regenerating VS files Moving the Blueprints to different folders * Deleting the Blueprints and recreating them
asked Aug 23 '17 at 01:15 AM in Bug Reports
Not fixed, still happening in 4.22
answered Aug 09 '19 at 05:05 PM
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