Hi guys, i’m creating some variables on my plugin which works with no problems until creating a Game only build
UPROPERTY(EditAnywhere,BlueprintReadWrite, Category = "Paper ZD")
class UPaperZDAnimBP *AnimationBlueprint;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Paper ZD")
int myint; //TEST
So, maybe i’m wrong about this but, aren’t this properties supposed to retain their values when going on Shipping build? the custom UObject are set as null
So even if on editor, after saving, i have not null variables… on the shipping/debuggame builds this are null/zero.
Am I wrong on thinking that this properties should have retained their values?
Update:
This happens only with any UPROPERTY that is a custom UObject… they are not being deserialized… they just return as null…
If i put a normal actor, component etc… they are serialized or saved… but i have absolutely no idea how can i fix this issue…