Using material noise with Landscape Grass Type?
I am unable to reliably spawn Landscape Grass Type assets using the material Noise node. I am able to spawn grass reliably via other methods, such as slope masks. Please see attached examples.
The issue seems to become more pronounced as the Scale of the noise node decreases(increases?).
What could be causing this? And if this is unavoidable, does there exist a best practice for introducing noise to grass procedurally?
asked Aug 23 '17 at 05:06 AM in Using UE4
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