Assertion failed: Module [File:D:\Build++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp] [Line: 350]
MeshUtilities
KERNELBASE.dll!0x00000000FDBCA06D
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:120]
UE4Editor-Core.dll!FOutputDevice::Logf__VA() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UE4Editor-Core.dll!FModuleManager::LoadModuleChecked() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:350]
UE4Editor-Engine.dll!GetStaticMeshDerivedDataVersion() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:1081]
UE4Editor-Engine.dll!BuildStaticMeshDerivedDataKey() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:1161]
UE4Editor-Engine.dll!FStaticMeshRenderData::Cache() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:1260]
UE4Editor-Engine.dll!UStaticMesh::CacheDerivedData() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:2201]
UE4Editor-Engine.dll!UStaticMesh::PostLoad() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:2565]
UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:991]
UE4Editor-Engine.dll!UBodySetup::PostLoad() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\physicsengine\bodysetup.cpp:1179]
UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:991]
UE4Editor-CoreUObject.dll!EndLoad() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1567]
UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1312]
UE4Editor-CoreUObject.dll!LoadPackage() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1409]
UE4Editor-CoreUObject.dll!ResolveName() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:781]
UE4Editor-CoreUObject.dll!StaticLoadObjectInternal() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:869]
UE4Editor-CoreUObject.dll!StaticLoadObject() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:936]
UE4Editor-CinematicCamera.dll!ConstructorHelpersInternal::FindOrLoadObject<UStaticMesh>() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:35]
UE4Editor-CinematicCamera.dll!ConstructorHelpers::FObjectFinder<UStaticMesh>::FObjectFinder<UStaticMesh>() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:108]
UE4Editor-CinematicCamera.dll!ACameraRig_Crane::ACameraRig_Crane() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\cinematiccamera\private\camerarig_crane.cpp:45]
UE4Editor-CoreUObject.dll!UClass::CreateDefaultObject() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:2687]
UE4Editor-CoreUObject.dll!UObjectLoadAllCompiledInDefaultProperties() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:817]
UE4Editor-CoreUObject.dll!ProcessNewlyLoadedUObjects() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:895]
UE4Editor.exe!FEngineLoop::PreInit() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1835]
UE4Editor.exe!GuardedMain() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launch.cpp:127]
UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor.exe!WinMain() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32.dll!0x00000000779A59CD
ntdll.dll!0x0000000077BDA561
ntdll.dll!0x0000000077BDA561