Ai Problems with level streaming
So im having a weird issue. I have a persistent level with (currently) three sub levels. I created a simple IA (follow player if inside nav mesh). If i place this inside the persistent level and play from that part of level streaming it works, but:
To be honest i am pretty confused with this. At first i thought it was an AI problem and even redid it, but after these weird things i have no clue on how to approach it. Thank you very much!
asked Aug 23 '17 at 05:05 PM in Blueprint Scripting
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