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Ai Problems with level streaming

So im having a weird issue. I have a persistent level with (currently) three sub levels. I created a simple IA (follow player if inside nav mesh). If i place this inside the persistent level and play from that part of level streaming it works, but:

  • If i start in any other level streamed the ai doesn't appear at all

  • If i place it instead of in the persistent level in a streamed level the ai doesnt move at all

To be honest i am pretty confused with this. At first i thought it was an AI problem and even redid it, but after these weird things i have no clue on how to approach it. Thank you very much!

Product Version: UE 4.17
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asked Aug 23 '17 at 05:05 PM in Blueprint Scripting

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Mariovip
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avatar image Mariovip Aug 23 '17 at 06:02 PM

So this is weird, but i think its workingif you:

-Put the Nav mesh in the persistent level -Put the AI character in the streamed level

I don't really understand the reason behind it to be honest^^.

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