Actor spawning into infinity in BP Viewport

Howdy,

Not sure what would cause this issue, but I have a spawner set up that unpossesses and destroys your old actor and then spawns and possesses which ever one was selected. BP works fine when placed in the world, but in the BP Editor Viewport, actors are spawning into infinity for some reason causing massive lag every time I open up this, or a child of, this Blueprint. Images of the issue & my BP below:

  • Is any of that code being called in the Construction function?
  • Change your Play mode from Simulate to Selected Viewport.

No, none of that BP is being used in the Construction Script. Unless I am looking at it wrong, I believe I do have it set to Selected Viewport.

Is the OnComponentBeginOverlap marked as “Call In Editor”?