I am detecting the mouse position by tick and when it is inside the parameters I set, it does something. But, if the viewport size changes (Like you change the resolution) this all becomes messed up as you can see from the pictures. How can i get the mouse position and check if its inside the area i want? I am also using 4 gamepads for the menu navigation.
Wow, now that’s an old post. I don’t remember any videos but I am gonna show you a really simple way to achieve this. My stupid noob brain was making everything too complicated back then.
You can just use a Button to mark the area and set the alpha to 0 so it is transparent after you see that things work the way you want them.
Then you scroll down to the ready custom events and you simply select the “On Hovered” and “On Unhovered”