Weight calculation in blueprints with simulated physics has no effect

Hi there,

I build my project based on the ue4 VR-template. In this template objects which you pick up and throw around have to be blueprints with a specific interface. The problem is that no matter how big you scale the cube in the template you can trow them around like they are very very light. They all seem to have the same weight. Changing the mass scale parameter in the blueprint doesn’t have any effect. Appling a physics material with a very very huge density has no effect either. Weight caluculation just seems not to work inside of blueprints. It just works with statitc meshes which you place directly in the scene. Is this a bug?

Thanks for any help!
andtheand