Crash while unhiding streaming level in multiplayer
I've already posted this issue a few months ago: we were supposing to had found a solution but the problem still here.
I was able to reproduce the crash in 4.16 and 4.17 as well:
here is test project (test project from Sean Flint)
1) just open the project and fire play
2) take a cup of coffee and wait a couple of minutes :)
Blueprint will cycle showing/hiding sublevel every 2secs until engine will crash with following error:
Assertion failed: WorldSettings [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp] [Line: 435]
in log you will find several warnings like this:
LogNet: Warning: UActorChannel::ProcessBunch: SerializeNewActor failed to find/spawn actor. Actor: WorldSettings /Game/Developers/massi/Collections/UEDPIE_2_SubLevel.SubLevel:PersistentLevel.WorldSettings, Channel: 10 LogNet: Server connection received: ActorChannelFailure
Our project crash any time a level is reloaded with same stack trace....
Is this a bug or I'm doing something wrong? Any suggested workarounds?
Thanks in advance
I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.
Make it a great day
answered Sep 27 '17 at 08:14 PM
Rudy Q ♦♦ STAFF
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