OnSeePawnSensing AI will continue following even when it cant see Player anymore

I set up an AiCharacter that randomly walks around and starts chasing me when it sees me, using the PawnSensingComponent.

Everything works just fine. But the problem is that even when I go around a corner or I’m behind something that should block the view of the AI it will still know where I am and chase me there.
It CAN’T see through the walls, I already checked that since it wont detect me as long it is moving randomly.
But once it is locked at me, it wont stop till im dead xD

I’m not using a Behavior tree. Just normal Blueprints in my AiCharacter.
Here is a screenshot of it.