4.17 morph targets not showing - resolved!
My morph targets on model X work perfectly when imported to 4.16. The same file of model X with the same morph targets and the same import settings in 4.17 don't work. They show up in the menu, but the sliders don't change anything on the mesh.
However, model Y that I had imported while the project was still in 4.16 do still work in the current 4.17 version.
Does anyone here have the same problem or a clue what I could do to fix this?
Thanks for reading! Thomas
PS. I've read the 4.17 update notes and I saw this: - "If you have empty morphtargets, they will go away with this change." Though I'm not sure it's what causes the problem, it might be worth mentioning.
Select the character's mesh in the content browser in Unreal. Right Click it, and select "Reimport." The morph targets and their sliders should now work.
If that did not work, try exporting the FBX file from Maya or Max as a 2017-2016 file instead of a 2018 file, and importing that file to Unreal.
Hope this helps.
answered Aug 31 '17 at 07:56 PM
It's still not working for us. Morph targets are broken for "additional meshes" since we updated to 4.17
answered Sep 04 '17 at 11:51 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here