Load data from .obj external folder and set params to procedural mesh component

I’m create .obj mesh importer, and i have problem with UV’s. They are showing not correctly, not like in model editor. I’m just read geometric vertices, texture coordinates, and triangles (polygonal face element), and add them to arrays in order for vertices, UV0, and triangles. And model is shows, but texture is not draws right, like this:

But i need this:

It can be fixed, by set smth. like “triangles” but for UV, or there is another way to import mesh with UVs?

.obj file:

Thank you in advance.