How change axis value needed to call action?
I try make UI navigation by gamepad. For this i bind InputAction on Left Gamepad Stick(up/down/left/right) and this works, but to fast. If i reject stick at very small angle action is triggerred. Can i tune value needed to call action? I think its happens here
asked Aug 24 '17 at 04:43 PM in C++ Programming
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