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Problem with jump animation

Hi! I'm currently making the "Setting Up The Character Movement In Blueprints How to". After I finish it I have a problem with the jump animation.

When I jump, the character elevates so is taking the jump event but not showing the jump animation. Instead shows the animation which is coming from before jumping; e.g. if I was walking and then jumped the character elevates but is walking while in the air, if I jump from idle position then keeps the idle animation while the character is in the air...

I rechecked the entire tutorial but I can't find anything different... Any ideas?

Thanks in advance!

Product Version: UE 4.15
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asked Aug 24 '17 at 04:39 PM in Using UE4

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2 answers: sort voted first

I found my problem long time ago, I was confused with variables. Because both had the same name but one was from the character and the other was from the AnimBP. Dumb mistake, careful when naming variables; lesson learned.

To be more precise, in the 5th step in this part of the tutorial I set the wrong variables according to what I explained before.

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answered Jan 13 '18 at 08:33 PM

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That's a problem with your AnimBP. Check if the Transition nodes from the animBP are correct, you should have a connection from any state that you wish you can jump from...

i,e. Iddle => Jump Run => Jump


Every one of those conections has to have at least this logic

bJumping == true;

Check that, or update your question with the animation graphs to help you further

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answered Aug 24 '17 at 04:55 PM

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