I am trying to make a projectile that is spawned by the server and replicates to the clients.
The issue i am having is that my projectile is invisible on the client system.
These are the replication settings of the projectile blueprint.
This is the code that is spawning the projectile.
Does anyone know what this issue is?
I am assuming that it’s because you aren’t actually calling a server RPC: Screenshot - 3ea558bb8ebb3966ba5b36fef5d0e8aa - Gyazo
Just tested this out in a brand new FPS template. All I did was replicate projectile and add this little bit in between input and what I want to happen.
(FYI, server spawning projectile would always allow clients to see it BEFORE I asked Server to spawn from client, so this actually isn’t your issue probably, but it does allow both client/server to show projectile fire)
I am an idiot. The shapes I was using to get the spawn location had their scale set to 0.1 so the projectile came out at 0.1 scale so it was invisible