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Projectile not appearing on clients.

I am trying to make a projectile that is spawned by the server and replicates to the clients. The issue i am having is that my projectile is invisible on the client system.

These are the replication settings of the projectile blueprint. alt text

This is the code that is spawning the projectile.

alt text

Does anyone know what this issue is?

Product Version: UE 4.16
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asked Aug 24 '17 at 06:21 PM in Blueprint Scripting

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I am assuming that it's because you aren't actually calling a server RPC: https://gyazo.com/3ea558bb8ebb3966ba5b36fef5d0e8aa

Just tested this out in a brand new FPS template. All I did was replicate projectile and add this little bit in between input and what I want to happen.

(FYI, server spawning projectile would always allow clients to see it BEFORE I asked Server to spawn from client, so this actually isn't your issue probably, but it does allow both client/server to show projectile fire)

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answered Aug 24 '17 at 07:06 PM

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avatar image stigglewiggle Aug 24 '17 at 10:11 PM

I am already doing this. alt text

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avatar image stigglewiggle Aug 24 '17 at 10:29 PM

I am an idiot. The shapes I was using to get the spawn location had their scale set to 0.1 so the projectile came out at 0.1 scale so it was invisible

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