Vive trackers have a digital output pin 1 (rumble activation, etc) and I have seen custom examples using it with Unity, does UE4 have any BP functionality enabled for this pin?
I want to know too
I am able to use the digital output pin on the tracker if I use the HTC tool to change it to a ‘controller’. The pin will then respond to haptic events fired from within Unreal Engine.
I have my Trackers set as a controller. I’ve triggered force feedback. But not getting a result with the tracker…It works on my Vive controllers.
With the Tracker, I’m trying to read a “HIGH” state from the Pin on my Arduino…but nothing. Would you mind showing how you got your output pin working?
Got it! I was initially using “Client Play Force Feedback” which didn’t return values…PLAY HAPTIC EFFECT works!!! Thanks!
Got it! I was initially using “Client Play Force Feedback” which didn’t return values…PLAY HAPTIC EFFECT works!!! Thanks!
(see picture above)