UWidgetComponent bug with render scale

Hi!
UWidgetComponent (in screen space) has bug if its RenderTransform->Scale parameter lower than 1.
It partially disappears when closely to screen edge, as you can see on screenshot below.
(Its scene of original 3D person sample with three simple equal widgets, that contain only image with scale (0.5, 0.5))

Hello DanielS,

This is a known issue that has been resolved with the changes to the way that clipping is handled in the 4.17 version of the engine. A workaround that may be viable in the 4.16 version of the engine depending on your needs may be to use the render transform to offset the widget so that the bounds of the widget do not get clipped. I hope that this information helps.

Make it a great day