How do I use post processing variables?

I’ve used post processing volumes before and triggered them in the level BP with no problem, but I have to do it differently here and can’t figure out how…

I have a pickup in a game we’ve created that slows down time for 5 seconds. I would like to have a post process affect during that time frame. I really feel like I should be able to do this is the pickups class BP I just don’t know how…

I noticed that there are a few different post processing variables that can be created and I was wondering if that was the way to go but I really don’t understand how they work…

Either wys what i need is simple but I really would rather not use the mycharacter BP or Level BP because between maps and all of the mechanics of the game those spots are filled.

if someone could walk me through a way to do this I’d greatly appreciate it.

thank you so much.

Hi AttemptD

This is a really good tutorial for learning the basics of using post process settings;

Obviously you wouldn’t need a line trace, but you’d probably need it to be on tick for the duration of the effect. You’d need to make and break post process settings on the camera you’re looking through.

Oh by the way, you could also try using post process materials;

This is supposed to be easier than using post process settings, personally havent tried it though.

thank you for that. Although i’m still a little lost as to how the variables work and how they can be used.

Take a close look at this;

He’s pulling off the value of focal distance from break post process settings (which comes from camera, then getpostprocesssettings). Using that to set the variable. Then he’s adjusting the variable on tick and feeding it back into a make post process settings node…

When you create a make or break postprocessettings node, it has a bewildering number of variables. Its worth taking the time to uncheck all of the ones you don’t want, in the panel bottom left…