Storing A Variable of a spawned child class breaks UE4
Super easy to reproduce (Using UE4: 4.2.1):
AT THIS POINT, it will work. Nothing is wrong, you can save, spawn more you's, exit and reload the file.
HOWEVER, if you promote the created MyCharacter_Child to a variable - it breaks. The code will work, but if you exit the project, then get back in, UE4 will crash whenever you try to open a blueprint, and the project is ruined.
You actually don't even need to set the variable, creating it on the side of type MyCharacter_Child and never so much as referencing it will have the same effect. It freaks out over the existence of using that as a variable type.
As far as I can see, it's a (nasty) bug in blueprints, would love a fix or if anyone has a work around.
asked Jul 16 '14 at 06:31 AM in Bug Reports
Thanks for the bug report! I've looked into it, and I can't replicate the bug on our internal build or on the 4.3 preview. So the good news is that this bug has been fixed in the next edition of the engine!
As for a workaround, what are you trying to do? I can try to help you find a workaround if you tell me what you're aiming for.
answered Jul 16 '14 at 02:39 PM
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