Wheeled vehicle tips over in game mode
Hi, I followed the Vehicle Art Setup and Vehicle User Guide in the Unreal documentation. I exported my vehicle from Blender and set it up in Unreal with a physics asset, anim blueprint, etc. However when I go into game mode, the vehicle just tips over immediately. If I'm unlucky, it even falls over side ways. I double checked the center of mass to make sure nothing odd is going on, but the issue still persists. The center of mass is visible in the image below.
The physics asset looks mostly fine too. The wheels are kinematic as instructed by the guide, the bones are properly oriented. The wheel animations work perfectly in game mode in response to my input.
Clicking the simulate button in the physics asset produces this weird behavior. The wheels just vanish. I don't think it's supposed to do that. Setting the wheels to not be kinematic stops this particular issue.
I tried with a different vehicle model. That one tips over backwards instead. Is there something I'm missing?
asked Aug 25 '17 at 04:55 PM in Using UE4
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