Sequencer - Use Character Anim BP Locomotion

Hello!

I am trying using a Level Sequence to animate some characters that are using the default 3rd person shooter state machine (Idle/Run/Walk). It would be really useful to be able to animate the location axis’ of any character in Sequencer and have them use their state machine accordingly but as is the character slides around as if the the speed is not being updated. Any help on how to go about this would be very much appreciated. :slight_smile:

Has anyone else ran into or solved this issue?