Add Movement Input Node not working

Hmm…if only I could read Chinese…

By default CMC is replicated.

I’m new to unreal engine 4 and now I’m working on a simple multiplayer FPS game.
After players join a session, I found that all the client can’t move but listen server can move.

By printing data, it’s clear that “Client Ready for Game” did fire and set the input mode on the client.And the axis value did send to the “Add Movement Input” node successfully.So why can’t clients move?

Here are some images of my Blueprints.

I switched editor’s language to English.

Print String node on the third Image print out correct asix values. Seems like the problem is in the Add Movement Input node.

Aye, you’re basically saying, hey Server, you only move. No Clients. TBH, Most people wouldn’t do this for MP games. If you want to limit the player’s movement at some point, just add some bool before it. And toggle that instead. Again, CMC is replicated by default.