how to trigger falling animation in 2d side scroller
Im trying to make it so the player character does a falling animation when they begin to fall towards the ground. I tried using the "is falling" function that i thought would return if the players movement was falling. i put that inside the event tick, and made a boolean called is falling to try to prevent it from restarting the animation over and over, and i set it back to false in the "event on landed" but all it does is mess up the jumping and landing animations and does not play the fall animation at all.
asked Aug 26 '17 at 06:39 AM in Blueprint Scripting
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