Adding layers to auto material landscape

Hi all,

I’ve started learning about landscapes and material nodes. I’m working from a master node with the input of three material functions taken from UE4 starter content pack: Grass, Stone, and Sand. Problem is that I can’t figure out how to add layerblend nodes to this in a way that won’t break the whole thing…

The cut off part is just the normals – same operation.

I can’t believe I resolved my own question literally minutes after I asked here, after hours of trying.

Anyway, here’s my answer in case someone stumbles on this like I did!

Hi @MIcke879 - this is brillant :slight_smile: