Exposing the Hair Shading Anisotropic Gradient into a node
Greetings from my side to you,
I'd like to know if anyone here has an idea on how to expose the Anisotropic Gradient (that wide spec highlight) to a note that could be used in the material graph of any kind of material shading model. Or alternatively: How could I calculate this Gradient inside the "Custom" Node of the Material Editor.
asked Aug 26 '17 at 12:30 PM in C++ Programming
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