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Can't play Montage after Enabling Input on PC

Hi guys,
I'm encountering a really weird problem.
Currently I have two montages working, "Fire" and "Reload".
Now I want to add a Melee Attack Animation, but that simply doesn't work.
I play the Animations from C++ via PlayAnimMontage(). With Melee-Attack I do exactly the same.

Now I tried testing stuff, and found that I can play the Melee Montage like this from the Character BP, BUT ONLY UNTIL I CALL EnableInput() on the PC!
alt text

"Fire" and "Reload" still work after calling EnableInput(). The animations and montages are setup exactly the same.
Does any one have a clue what could be going on here?
I mean, it works before I call EnableInput(), the montage and slot are correctly set up.
Help pls?! :)
Thanks in advance!

Product Version: UE 4.16
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asked Aug 26 '17 at 01:54 PM in Blueprint Scripting

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avatar image blueshifted Aug 26 '17 at 03:42 PM

Okay, I think it didn't work because my UAnimMontage* Variable had an underscore in its name. Time to read the naming convetions again I guess.

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