how to spawn a cube attached to another(so they stick together) with blueprints
Hello, I would like to know how to spawn a blueprint Class so the static mash sticks and shares physics with the neibor mesh, or maybe use one class that extends it's hitbox and mesh (in blueprint if possible) thanks :)
btw, just wondering what is the range of a float in ur4? Thanks for yours answears :)
You could spawn inside the blueprint a new component attached to the first one. Like that you can spawn as many as you like next to each other being the same object / blueprint while being multiple compontents.
Or do you simply need two cubes doing that? You could just place them inside of a simply actor blueprint in the space you want and they will be behave the same.
You could check out the video of procedural generated levels from epic. It might help you a little :)
answered Jul 16 '14 at 04:36 PM
While testing that new technique I got a problem: i push the origin cube, all goes well (exept it turne wiered as if the other cubes were not existant) and when i push another cube, nothing happends. I'd like to know how to solve that problem, so it behaves like if it would be a parallelepipedal mesh
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