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Can I dynamically load mesh into .exe package?

Hello, can anyone help me about the issue I posted on the topic? I have to import some dynamically created mesh, which could be updated from some certain devices constantly, to the .exe file while it was running. It's just like some MMORPG that players can customize the profile photo or something like that, as soon as they upload the photo, everyone can see it in the game. It's just instead, this is a mesh with the texture, not only a photo. So....... Is there anyone help me on this issue?

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asked Aug 27 '17 at 02:21 AM in C++ Programming

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avatar image IGorilla Aug 27 '17 at 08:58 AM

Basically what you need is to upload a mesh to your server en whenever a player needs to see it, download that mesh?

Idk how to help with this specific, but some things to keep in mind: - If by devices you mean mobile devices it may get tricky since it will consume a lot of space on the phone. - It probably won't happen during runtime as downloading a model + textures takes time (do like GMod and download it during loadingscreens) - There is a reason why MMORPG only do a custom profile photo and not a custom mesh with texture. Most of the time the photo needs to be a certain size too (steam profile pic, Tera guild pic, etc...).

if you still want to try it, I think GMod comes closest to what you want. Try to see how they did it

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