Hey, I am wondering how do I edit the HeroFPP skeletal mesh so that I can change the gun to my own, and the hands too. Like editing it as an obj. or 3ds. file or some ■■■■. Or if you can, how to do that in Ue4.
It’s the FPS sample project im talking about, when you create a new project.
You can right-click any mesh asset in your content browser, then select “Export”. You can then export it as an FBX, which can be imported into a 3D modeling program.
There are a few resources on altering the weapon available already. You may wish to look at this tutorial video:
Here is a forum post about creating a new weapon from scratch:
And another post from a new user seeking advice on weapons: