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How to use/retrieve APlayerController [noob question]

First of all im a complete newbie and I basically dont know what the f I am doing in my life. So yeah basically I want to check whether a key is being pressed/was pressed.

I was planning on using APlayerController::IsInputKeyDown (EKeys::Key); but I dont know how to get the current 'APlayerController'.

Product Version: UE 4.17
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asked Aug 27 '17 at 06:25 PM in C++ Programming

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TPRammus
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2 answers: sort voted first

Hey,

If your doing singleplayer only, I believe its something like this

GetWorld()->GetFirstPlayerController()

Or I believe UGameplayStatics::GetPlayerController(GetWorld(), 0);

With any world action you should double check its valid first so I would guess -

 if (GetWorld())
 {
      UGameplayStatics::GetPlayerController(GetWorld(), 0);
 }

Update: Oh and just a handy tip if your new to C++. Get a copy of Unreal source code from github or just have github open on the UE page. If you want a function like getInput, run a search on github for that, and you can check how epic implement it. This is basically how I do all my coding.

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answered Aug 27 '17 at 07:12 PM

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DanielOrchard
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GetController() from pawn possessed by that controller or from any actor GetWorld()->GetFirstPlayerController(); but that works well only in single player.

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answered Aug 27 '17 at 07:14 PM

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Shadowriver
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