Structs change varible type after saving
Hello, When i am using a non standard variable type( not int,name,text,bool,usw) the type of the variable changes either to Byte (when using any struct) or to the category the variable is located( when trying to save a static mesh as object reference it will convert to a pure object reference). The problem occurred after saving and reopening the project the first time with UE 4.17 (before first time saving in the editor everything worked fine) Older structs from UE4.16 work fine as long as i dont try to save them again or edit them.
asked Aug 27 '17 at 09:02 PM in Bug Reports
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