Play sequence/cutscene before gameplay starts

Sounds like you’ve set your cutscene to play longer than 3 seconds? Do you have a particular camera that should be playing? Is that camera assigned to a camera cut track? It could be that you need to extend that camera cut to the duration of your sequence.

Hello,

I’ve created a cutscene with the sequencer and it should play before the actual gameplay starts. I’ve made a sequence node in the level blueprint and placed the sequence player in the first pin. The cutscene does start, but it switches to the character view after about 3 seconds in. The music is still playing too. I’m not sure how to tackle this, can you guys help me out?

Ah, I needed to extend the camera cut! I feel so stupid. Thank you so much!