Does NVcloth have world collision?

Hello, i’m trying to use the NvCloth as a deformer for vehicles, while I it’s now “usable” in terms of suspending and going back for the second when it hits something, it doesn’t have any relation with the world itself, even in the Content Example, the cloths and Owen’s coat doesn’t collide with the floors and walls, they go throught it.

Appearently, in older versions, it was possible because the cloth itself was used to be made in a external plugin by Nvidia for Maya and Max and you would configure the spheres there, but I had no luck trying that as it will allways says that there are coincident vertices and cannot apply the Apex imported file.

The big question is, is there any world collision with NvCloth, or we’ll have to wait for a next update?