I’m having this crash issue - wanted to provide additional information about it. When i’m compiling blueprints the editor keeps crashing, i can reproduce the issue every time in my project, however i cannot figure out the issue to create a fresh repo project.
Access violation - code c0000005 (first/second chance not available)
UE4Editor_CoreUObject!UObjectBase::IsValidLowLevelFast() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:294]
UE4Editor_Engine!FPersistentFrameCollectorArchive::operator<<() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:1444]
UE4Editor_CoreUObject!UStruct::SerializeBin() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:835]
UE4Editor_Engine!UBlueprintGeneratedClass::AddReferencedObjectsInUbergraphFrame() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:1500]
UE4Editor_CoreUObject!FArchiveHasReferences::FArchiveHasReferences() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\serialization\archivehasreferences.cpp:50]
UE4Editor_CoreUObject!FArchiveHasReferences::GetAllReferencers() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\serialization\archivehasreferences.cpp:87]
UE4Editor_CoreUObject!FArchiveHasReferences::GetAllReferencers() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\serialization\archivehasreferences.cpp:68]
UE4Editor_UnrealEd!FReplaceReferenceHelper::FindAndReplaceReferences() [d:\build++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:89]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReplaceInstancesOfClass_Inner() [d:\build++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:1991]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::BatchReplaceInstancesOfClass() [d:\build++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:1474]
UE4Editor_Kismet!FBlueprintCompilationManagerImpl::FlushReinstancingQueueImpl() [d:\build++ue4+release-4.17+compile\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:948]
UE4Editor_Kismet!FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl() [d:\build++ue4+release-4.17+compile\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:191]
UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() [d:\build++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:750]
UE4Editor_Kismet!FBlueprintEditor::Compile() [d:\build++ue4+release-4.17+compile\sync\engine\source\editor\kismet\private\blueprinteditor.cpp:3291]