How do I switch music using blueprints?
I have a sound cue/ambient sound dropped into my game that works, how would I go about killing the current music and switching to a different song on an Overlap Event or just a custom event?
asked Aug 28 '17 at 06:46 AM in Blueprint Scripting
I would save the reference of the sound cue/ambient sound depending where you put the Overlap Event.
If the Overlap Event is in the level, click on your cue/sound, go to your LevelBlueprint, right click in the graph and select "Create Reference to whateverYouUsed". If the Overlap Event is in your actor X, make a cue in your actor X and stop it with that reference.
Report back if you have trouble finding the right buttons! < 3
answered Aug 28 '17 at 12:20 PM
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