Bug at "add to player screen"

Hi

After find a problem with my HUD where the widget didn’t disappear after collapse I find that the problem was no there was when I created the widget from the pawn and add it to the player screen. ([you can check it here][1])

When I do that, the engine place two copies of the widget. So if I ask to print how many of that class are it tell me that 2. this is the way I add the widget.

I have a simple solution just adding this after the “add to player screen”

Any case I think there is a bug there so just report about it and close also the question I open before.