No dynamic/self shadows in 4.16/4.17
2017/9/20 Sorry to bump this again. Could someone just tell me if they're not seeing this issue? I tried deleting the Engine/DerivedDataCache folder but that didn't fix the shadows.
The screenshots I posted below are with everything at default. I literally created a new 3rd person template in each case and took a screenshot without changing anything (except for the Editor camera just so I could show the shadow, and lack thereof).
3rd person character casts shadows in a brand new 4.15 3rd person template (all settings default).
3rd person character DOES NOT cast shadows in a brand new 4.16 and 4.17 3rd person template (all settings default).
Initially, I posted the following issue about a skeletal mesh not casting self shadows:
The character in question has 4 materials, one for hair, face, torso, legs. I double-checked that each material has cast shadow checked. I tried mucking with the shadow bias on a spot light that I use to check the shadows.
Edit: Even if I set all the materials to the same, all non-contiguous areas fail to receive the shadow.
I mocked up a static mesh and stuck it in the level. The same issue occurs here.
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